Space Marines 5

  • Two Teams
  • 10-14 Players
  • 10 Minutes

Phasers are armed and ready

This is a league Laserforce mission. Two teams compete with each other taking a specific Space Marine role from the five different types available. Players have limited lives, shots, and missiles. A player who loses all their lives is eliminated from the mission. The last team standing wins!

Commander

The Commander has 3 health and 2 attack power, with Nukes as their special ability. Gain enough special points to activate your nuke and take 3 lives from EVERY enemy player!

Heavy Weapons

With 3 health and 3 attack power, it’s not easy bringing the Heavy down. Additionally they have the missile ability that gains extra points, and removes extra lives.

Ammo Carrier

The role of the Ammo is to supply all other positions with shots by tagging them. With infinite shots themselves, they can be used strategically AND agressively.

Medic

The Medic will be resupplying teammates with lives by tagging them, but be careful because the Medic only has 20 lives to start and cannot gain additional lives. Keep them safe!

Scout

With only 1 attack power and 1 health, the Scout relies on Rapid Fire to bring down enemies. Using their special ability allows for the quick-moving scout to keep an advantage.

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